Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-2-0
75%
Meta
-0.2
Perf
1.8
Surp
1.0
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Loss vs Frank Hung (Cindra, Dracai of Retribution) - Expected: 59:41
Dash I/O
50:50
R2 CC
Round 2: Win vs Saori TOYOIZUMI (Dash I/O) - Expected: 50:50 (mirror match)
Aurora, Shooting Star
45:55
R3 CC
Round 3: Loss vs Juntaek Lim (Aurora, Shooting Star) - Expected: 43:57
Zen, Tamer of Purpose
70:30
R4 CC
Round 4: Win vs 匡俊 和氣 (Zen, Tamer of Purpose) - Expected: 70:30
dropped 0-2-0
50%
Meta
-0.9
Perf
0.9
Surp
0.0
Diff
Aurora, Shooting Star
45:55
R1 CC
Round 1: Loss vs YuDi Chen (Aurora, Shooting Star) - Expected: 43:57
Dash I/O
50:50
R2 CC
Round 2: Loss vs Lars Seebacher (Dash I/O) - Expected: 50:50 (mirror match)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.