Dash, Inventor Extraordinaire

Dash, Inventor Extraordinaire

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
57%
Meta
+0.6
Perf
3.8
Surp
3.1
Diff
Aurora, Shooting Star
45:55
R1 CC
Round 1: Loss vs Matt Schubert (Aurora, Shooting Star) - Expected: 47:53
Maxx 'The Hype' Nitro
R2
R2 CC
Round 2: Win vs Eli Fucile (Maxx 'The Hype' Nitro) - Expected: Not enough data (3 matches)
Florian, Rotwood Harbinger
50:50
R3 CC
Round 3: Win vs Michael Jaszczur (Florian, Rotwood Harbinger) - Expected: 48:52
Dash I/O
!
65:35
R4 CC
Round 4: Loss vs Thaminda Edirisooriya (Dash I/O) - Expected: 67:33, favorite upset
Zen, Tamer of Purpose
45:55
R5 CC
Round 5: Loss vs Brishen Jaimes (Zen, Tamer of Purpose) - Expected: 45:55
Florian, Rotwood Harbinger
50:50
R6 CC
Round 6: Win vs Blaine Pascu (Florian, Rotwood Harbinger) - Expected: 48:52
Enigma, Ledger of Ancestry
!
40:60
R7 CC
Round 7: Win vs Samuel Adams (Enigma, Ledger of Ancestry) - Expected: 38:62, underdog victory
dropped 1-3-0
0%
Meta
-0.8
Perf
1.9
Surp
0.5
Diff
Zen, Tamer of Purpose
45:55
R1 CC
Round 1: Loss vs Micheal Thompson (Zen, Tamer of Purpose) - Expected: 45:55
Aurora, Shooting Star
45:55
R2 CC
Round 2: Win vs Tristan Schmidt (Aurora, Shooting Star) - Expected: 47:53
Zen, Tamer of Purpose
45:55
R3 CC
Round 3: Loss vs Nick Yaksich (Zen, Tamer of Purpose) - Expected: 45:55
Aurora, Shooting Star
45:55
R4 CC
Round 4: Loss vs Lucas Voghell (Aurora, Shooting Star) - Expected: 47:53

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.