Maxx 'The Hype' Nitro

Maxx 'The Hype' Nitro

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped • 1-4-0
100%
Meta
-1.5
Perf
2.5
Surp
0.2
Diff
Gravy Bones, Shipwrecked Looter
R1
R1 CC
Round 1: Win vs Jeff Kloosterman (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (1 matches)
Fai, Rising Rebellion
R2
R2 CC
Round 2: Loss vs William Bradshaw (Fai, Rising Rebellion) - Expected: Not enough data (1 matches)
Jarl Vetreiði
R3
R3 CC
Round 3: Loss vs Aneil Seetharam (Jarl Vetreiði) - Expected: Not enough data (3 matches)
Viserai, the Forsaken
R4
R4 CC
Round 4: Loss vs BRENT ANDERSON (Viserai, the Forsaken) - Expected: Not enough data (1 matches)
Jarl Vetreiði
R5
R5 CC
Round 5: Loss vs Wesley Eaton (Jarl Vetreiði) - Expected: Not enough data (3 matches)
dropped • 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Cindra, Dracai of Retribution
R1
R1 CC
Round 1: Loss vs Kevin Zhang (Cindra, Dracai of Retribution) - Expected: Not enough data (1 matches)
Ser Boltyn, Breaker of Dawn
R2
R2 CC
Round 2: Loss vs Arjun Garg (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (1 matches)
Levia, Shadowborn Abomination
R3
R3 CC
Round 3: Loss vs Riley Lont (Levia, Shadowborn Abomination) - Expected: Not enough data (1 matches)
dropped • 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Aurora, Legacy of Tempest
R1
R1 CC
Round 1: Loss vs Faizan Ilyas (Aurora, Legacy of Tempest) - Expected: Not enough data (1 matches)
Arakni, Marionette
R2
R2 CC
Round 2: Loss vs Tommy Chafe (Arakni, Marionette) - Expected: Not enough data (1 matches)
Jarl Vetreiði
R3
R3 CC
Round 3: Loss vs Wesley Eaton (Jarl Vetreiði) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.