Viserai, the Forsaken

Viserai, the Forsaken

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

44th • 3-5-0
100%
Meta
-1.0
Perf
4.0
Surp
1.0
Diff
Dash I/O
R1
R1 LL
Round 1: Win vs Anthony Camacho (Dash I/O) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R2
R2 LL
Round 2: Win vs Andrew Maggert (Viserai, Rune Blood) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
R3
R3 LL
Round 3: Loss vs Landon Lord (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
R4
R4 LL
Round 4: Loss vs John Paul Kilcrease (Oscilio, Constella Intelligence) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R5
R5 LL
Round 5: Win vs Winry Owen (Bravo, Star of the Show) - Expected: Not enough data (1 matches)
Zen, Tamer of Purpose
R6
R6 LL
Round 6: Loss vs Kellen Smallwood (Zen, Tamer of Purpose) - Expected: Not enough data (1 matches)
Chane, Bound by Shadow
R7
R7 LL
Round 7: Loss vs Phillip Pelley (Chane, Bound by Shadow) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
R8
R8 LL
Round 8: Loss vs Matthew Shelly (Prism, Awakener of Sol) - Expected: Not enough data (1 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Levia, Shadowborn Abomination
R1
R1 LL
Round 1: Loss vs Aaron Bonk (Levia, Shadowborn Abomination)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Katsu, the Wanderer
R1
R1 LL
Round 1: Loss vs Bryan Knecht (Katsu, the Wanderer)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.