Gravy Bones, Shipwrecked Looter

Gravy Bones, Shipwrecked Looter

8 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

26th • 5-3-0
100%
Meta
+1.0
Perf
4.0
Surp
2.4
Diff
Ser Boltyn, Breaker of Dawn
R1
R1 LL
Round 1: Win vs Caleb Brower (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (1 matches)
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Kellen Smallwood (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)
Viserai, the Forsaken
R3
R3 LL
Round 3: Win vs Michael Dailey (Viserai, the Forsaken) - Expected: Not enough data (1 matches)
Chane, Bound by Shadow
R4
R4 LL
Round 4: Loss vs Eric Towne (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Prism, Sculptor of Arc Light
R5
R5 LL
Round 5: Loss vs Elaine Cao (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)
Marlynn, Treasure Hunter
R6
R6 LL
Round 6: Win vs Tyler Goodridge (Marlynn, Treasure Hunter) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R7
R7 LL
Round 7: Win vs Hunter Platt (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
Zen, Tamer of Purpose
R8
R8 LL
Round 8: Loss vs Brandon Green (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)
28th • 5-3-0
100%
Meta
+1.0
Perf
4.0
Surp
2.6
Diff
Bravo, Star of the Show
R1
R1 LL
Round 1: Win vs Matthew W (Bravo, Star of the Show) - Expected: Not enough data (2 matches)
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Drew Peastrel (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
R3
R3 LL
Round 3: Win vs Matt Gaskin (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
R4
R4 LL
Round 4: Win vs Joseph Schelling (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
Bravo, Star of the Show
R5
R5 LL
Round 5: Loss vs Jacob Clements (Bravo, Star of the Show) - Expected: Not enough data (2 matches)
Lexi, Livewire
R6
R6 LL
Round 6: Win vs Jorja Rhoda (Lexi, Livewire) - Expected: Not enough data (1 matches)
Marlynn, Treasure Hunter
R7
R7 LL
Round 7: Win vs Josh Perry (Marlynn, Treasure Hunter) - Expected: Not enough data (2 matches)
Fang, Dracai of Blades
R8
R8 LL
Round 8: Loss vs Michel Verissimo da Silva Luiz (Fang, Dracai of Blades) - Expected: Not enough data (1 matches)
dropped • 2-2-0
100%
Meta
0.0
Perf
2.0
Surp
0.8
Diff
Oscilio, Constella Intelligence
R1
R1 LL
Round 1: Win vs Zach Roach (Oscilio, Constella Intelligence) - Expected: Not enough data (3 matches)
Dash I/O
R2
R2 LL
Round 2: Win vs Michael Hinson (Dash I/O) - Expected: Not enough data (1 matches)
Chane, Bound by Shadow
R3
R3 LL
Round 3: Loss vs Kevin Brayer (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Oscilio, Constella Intelligence
R4
R4 LL
Round 4: Loss vs Luke Snyder (Oscilio, Constella Intelligence) - Expected: Not enough data (3 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Loss vs Andrew Maggert (Viserai, Rune Blood) - Expected: Not enough data (1 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Vynnset, Iron Maiden
R1
R1 LL
Round 1: Loss vs Vincent Pham (Vynnset, Iron Maiden)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Loss vs Alex Ford (Dromai, Ash Artist) - Expected: Not enough data (1 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Oscilio, Constella Intelligence
R1
R1 LL
Round 1: Loss vs John Paul Kilcrease (Oscilio, Constella Intelligence) - Expected: Not enough data (3 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Zen, Tamer of Purpose
R1
R1 LL
Round 1: Loss vs Alex Stone (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.