Dorinthea Ironsong

Dorinthea Ironsong

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 6-1-0
86%
Meta
+2.5
Perf
3.2
Surp
3.5
Diff
Vynnset, Iron Maiden
50:50
R1 CC
Round 1: Win vs Marcus Javier (Vynnset, Iron Maiden) - Expected: 48:52
Dash I/O
55:45
R2 CC
Round 2: Win vs Rafael Uson (Dash I/O) - Expected: 55:45
Puffin, Hightail
50:50
R3 CC
Round 3: Win vs Carlo Luis Santos (Puffin, Hightail) - Expected: 50:50
Dash I/O
55:45
R4 CC
Round 4: Win vs Jonathan Malabed (Dash I/O) - Expected: 55:45
Vynnset, Iron Maiden
50:50
R8 CC
Round 8: Win vs Timothy Laraya (Vynnset, Iron Maiden) - Expected: 48:52
Oscilio, Constella Intelligence
60:40
R9 CC
Round 9: Win vs Earl Edison Ang (Oscilio, Constella Intelligence) - Expected: 60:40
Kassai of the Golden Sand
35:65
R10 CC
Round 10: Loss vs Keenan Fernandez (Kassai of the Golden Sand) - Expected: 32:68
dropped 1-3-0
75%
Meta
-1.4
Perf
1.6
Surp
0.1
Diff
Victor Goldmane, High and Mighty
20:80
R1 CC
Round 1: Loss vs Richard Anthony "Kampai" Bustamante (Victor Goldmane, High and Mighty) - Expected: 19:81
Gravy Bones, Shipwrecked Looter
85:15
R2 CC
Round 2: Win vs Alexander miguel SY (Gravy Bones, Shipwrecked Looter) - Expected: 87:13
Rhinar, Reckless Rampage
!
65:35
R3 CC
Round 3: Loss vs Regin Kevin Pilapil (Rhinar, Reckless Rampage) - Expected: 67:33, favorite upset
Fai, Rising Rebellion
!
65:35
R4 CC
Round 4: Loss vs Einan Dominic Ramos (Fai, Rising Rebellion) - Expected: 66:34, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.