Gravy Bones, Shipwrecked Looter

Gravy Bones, Shipwrecked Looter

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

75%
Meta
-0.0
Perf
1.9
Surp
1.0
Diff
Arakni, Marionette
55:45
R1 CC
Round 1: Win vs András Kovács (Arakni, Marionette) - Expected: 57:43
Fang, Dracai of Blades
40:60
R2 CC
Round 2: Loss vs Márton Kenessey (Fang, Dracai of Blades) - Expected: 41:59
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Win vs Sebok Gabor (Gravy Bones, Shipwrecked Looter) - Expected: 50:50 (mirror match)
Puffin, Hightail
50:50
R7 CC
Round 7: Loss vs Marcell Vass (Puffin, Hightail) - Expected: 52:48
11th 1-2-0
67%
Meta
-0.4
Perf
1.4
Surp
0.3
Diff
Gravy Bones, Shipwrecked Looter
50:50
R1 CC
Round 1: Win vs Beni Balazsi (Gravy Bones, Shipwrecked Looter) - Expected: 50:50 (mirror match)
Fai, Rising Rebellion
40:60
R2 CC
Round 2: Loss vs István Balogh (Fai, Rising Rebellion) - Expected: 41:59
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Loss vs Dávid István Kovács (Gravy Bones, Shipwrecked Looter) - Expected: 50:50 (mirror match)
15th 0-3-0
100%
Meta
-1.6
Perf
1.6
Surp
0.0
Diff
Gravy Bones, Shipwrecked Looter
50:50
R1 CC
Round 1: Loss vs Sebok Gabor (Gravy Bones, Shipwrecked Looter) - Expected: 50:50 (mirror match)
Puffin, Hightail
50:50
R2 CC
Round 2: Loss vs Bálint Tóth (Puffin, Hightail) - Expected: 52:48
Victor Goldmane, High and Mighty
60:40
R3 CC
Round 3: Loss vs Bence Vereszki (Victor Goldmane, High and Mighty) - Expected: 60:40

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.