Fang, Dracai of Blades

Fang, Dracai of Blades

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

53rd 4-3-0
29%
Meta
+0.9
Perf
3.1
Surp
2.6
Diff
Oscilio, Constella Intelligence
!!
25:75
R1 CC
Round 1: Win vs Paul Moerler (Oscilio, Constella Intelligence) - Expected: 24:76, underdog victory
Kassai of the Golden Sand
65:35
R2 CC
Round 2: Win vs Fabian Groß (Kassai of the Golden Sand) - Expected: 67:33
Victor Goldmane, High and Mighty
45:55
R3 CC
Round 3: Loss vs Max Löhe (Victor Goldmane, High and Mighty) - Expected: 43:57
Oscilio, Constella Intelligence
25:75
R4 CC
Round 4: Loss vs Andreas Türke (Oscilio, Constella Intelligence) - Expected: 24:76
Cindra, Dracai of Retribution
40:60
R8 CC
Round 8: Win vs Jan Hendrik Wewering (Cindra, Dracai of Retribution) - Expected: 42:58
Kassai of the Golden Sand
65:35
R9 CC
Round 9: Win vs Fabian Rex (Kassai of the Golden Sand) - Expected: 67:33
Cindra, Dracai of Retribution
40:60
R10 CC
Round 10: Loss vs Zafri Jeffri (Cindra, Dracai of Retribution) - Expected: 42:58
dropped 1-3-0
50%
Meta
-0.8
Perf
1.8
Surp
1.0
Diff
Dash I/O
20:80
R1 CC
Round 1: Loss vs Marc Teunnissen (Dash I/O) - Expected: 22:78
Zyggy Starlight
!!
75:25
R2 CC
Round 2: Loss vs Niklas Schulte Osthoff (Zyggy Starlight) - Expected: 73:27, favorite upset
Katsu, the Wanderer
30:70
R3 CC
Round 3: Loss vs Pascal Flügel (Katsu, the Wanderer) - Expected: 31:69
Vynnset, Iron Maiden
50:50
R4 CC
Round 4: Win vs Marcus Räthe (Vynnset, Iron Maiden) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.