Ira, Scarlet Revenger

Ira, Scarlet Revenger

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

21st 3-3-0
67%
Meta
-0.1
Perf
2.8
Surp
1.1
Diff
Gravy Bones, Shipwrecked Looter
70:30
R1 CC
Round 1: Win vs Jeong Jae Park (Gravy Bones, Shipwrecked Looter) - Expected: 69:31
Arakni, Marionette
45:55
R2 CC
Round 2: Win vs Jihoon Park (Arakni, Marionette) - Expected: 45:55
Prism, Awakener of Sol
55:45
R3 CC
Round 3: Loss vs suk kyo suh (Prism, Awakener of Sol) - Expected: 57:43
Tuffnut, Bumbling Hulkster
R4
R4 CC
Round 4: Win vs harbae KIM (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
35:65
R8 CC
Round 8: Loss vs Ugo Henson (Victor Goldmane, High and Mighty) - Expected: 36:64
Rhinar, Reckless Rampage
55:45
R9 CC
Round 9: Loss vs Hyeonjin Kim (Rhinar, Reckless Rampage) - Expected: 53:47

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.