Kassai of the Golden Sand

Kassai of the Golden Sand

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 0-5-1
67%
Meta
-2.8
Perf
2.8
Surp
0.0
Diff
Levia, Shadowborn Abomination
R1
R1 CC
Round 1: Loss vs Ognjen Sipraga (Levia, Shadowborn Abomination) - Expected: Not enough data (3 matches)
Azalea, Ace in the Hole
R2
R2 CC
Round 2: Loss vs Shunma Sasaki (Azalea, Ace in the Hole) - Expected: Not enough data (6 matches)
Enigma, Ledger of Ancestry
30:70
R3 CC
Round 3: Loss vs Taotao Chu (Enigma, Ledger of Ancestry) - Expected: 28:72
Viserai, Rune Blood
R4
R4 CC
Round 4: Loss vs Ken Kuwahara (Viserai, Rune Blood) - Expected: Not enough data (8 matches)
Nuu, Alluring Desire
80:20
R5 CC
Round 5: Draw vs Yusuke Miki (Nuu, Alluring Desire) - Expected: 78:22
Enigma, Ledger of Ancestry
30:70
R6 CC
Round 6: Loss vs Seiichi takahashi (Enigma, Ledger of Ancestry) - Expected: 28:72
dropped 2-3-0
40%
Meta
+0.1
Perf
1.9
Surp
1.4
Diff
Zen, Tamer of Purpose
30:70
R1 CC
Round 1: Loss vs Filip Mikołajczyk (Zen, Tamer of Purpose) - Expected: 30:70
Zen, Tamer of Purpose
30:70
R2 CC
Round 2: Loss vs Ole Bumann (Zen, Tamer of Purpose) - Expected: 30:70
Viserai, Rune Blood
R3
R3 CC
Round 3: Win vs 子謙 張 (Viserai, Rune Blood) - Expected: Not enough data (8 matches)
Dash I/O
R4
R4 CC
Round 4: Win vs Adam Hove (Dash I/O) - Expected: Not enough data (2 matches)
Enigma, Ledger of Ancestry
30:70
R5 CC
Round 5: Loss vs Pang Chan (Enigma, Ledger of Ancestry) - Expected: 28:72

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.