Arakni, Huntsman

Arakni, Huntsman

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-1
88%
Meta
-0.2
Perf
3.6
Surp
1.4
Diff
Viserai, Rune Blood
R1
R1 CC
Round 1: Loss vs Soya Okuda (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
Dash I/O
65:35
R2 CC
Round 2: Win vs Lukasz Bigos (Dash I/O) - Expected: 65:35
Levia, Shadowborn Abomination
R3
R3 CC
Round 3: Win vs Josef Doležal (Levia, Shadowborn Abomination) - Expected: Not enough data (8 matches)
Aurora, Shooting Star
R4
R4 CC
Round 4: Win vs Suh Jaeyong (Aurora, Shooting Star) - Expected: Not enough data (4 matches)
Dash I/O
65:35
R5 CC
Round 5: Win vs Dale Low (Dash I/O) - Expected: 65:35
Prism, Awakener of Sol
35:65
R6 CC
Round 6: Loss vs Sammy Weckx (Prism, Awakener of Sol) - Expected: 37:63
Aurora, Shooting Star
R7
R7 CC
Round 7: Draw vs Vinicius Souza (Aurora, Shooting Star) - Expected: Not enough data (4 matches)
Nuu, Alluring Desire
R8
R8 CC
Round 8: Loss vs Rocko Yan (Nuu, Alluring Desire) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.