Fang, Dracai of Blades

Fang, Dracai of Blades

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 8-3-0
27%
Meta
+3.4
Perf
5.4
Surp
5.6
Diff
Prism, Awakener of Sol
!!
25:75
R1 CC
Round 1: Win vs Romanos Defiano (Prism, Awakener of Sol) - Expected: 24:76, underdog victory
Oscilio, Constella Intelligence
25:75
R2 CC
Round 2: Loss vs Yong Yi Chua (Oscilio, Constella Intelligence) - Expected: 25:75
Gravy Bones, Shipwrecked Looter
65:35
R3 CC
Round 3: Win vs Hoi Jun Koh (Gravy Bones, Shipwrecked Looter) - Expected: 64:36
Rhinar, Reckless Rampage
60:40
R4 CC
Round 4: Win vs Rafael Alva Shady (Rhinar, Reckless Rampage) - Expected: 61:39
Victor Goldmane, High and Mighty
40:60
R5 CC
Round 5: Loss vs Alfian Poon (Victor Goldmane, High and Mighty) - Expected: 41:59
Dash I/O
!!
30:70
R6 CC
Round 6: Win vs Gian Arnandi (Dash I/O) - Expected: 29:71, underdog victory
Dash I/O
!!
30:70
R7 CC
Round 7: Win vs Arif Ardiningrum (Dash I/O) - Expected: 29:71, underdog victory
Valda, Seismic Impact
80:20
R8 CC
Round 8: Win vs justin widjaja (Valda, Seismic Impact) - Expected: 82:18
Victor Goldmane, High and Mighty
40:60
R9 CC
Round 9: Win vs shirui wu (Victor Goldmane, High and Mighty) - Expected: 41:59
Dash I/O
!!
30:70
R10 CC
Round 10: Win vs Sam Sutherland (Dash I/O) - Expected: 29:71, underdog victory
Arakni, Marionette
35:65
R11 CC
Round 11: Loss vs Nova Chan (Arakni, Marionette) - Expected: 35:65
dropped 2-4-1
57%
Meta
-1.7
Perf
2.8
Surp
0.9
Diff
Victor Goldmane, High and Mighty
40:60
R1 CC
Round 1: Loss vs David Yau (Victor Goldmane, High and Mighty) - Expected: 41:59
Dash I/O
30:70
R2 CC
Round 2: Loss vs Kenneth Nathan Wijaya (Dash I/O) - Expected: 29:71
Arakni, Huntsman
30:70
R3 CC
Round 3: Draw vs Margo Burhanudin (Arakni, Huntsman) - Expected: 32:68
Kassai of the Golden Sand
60:40
R4 CC
Round 4: Loss vs Oktavius Ivoni (Kassai of the Golden Sand) - Expected: 58:42
Valda, Seismic Impact
80:20
R5 CC
Round 5: Win vs Megumi Hori (Valda, Seismic Impact) - Expected: 82:18
Rhinar, Reckless Rampage
!
60:40
R6 CC
Round 6: Loss vs Willy Willy (Rhinar, Reckless Rampage) - Expected: 61:39, favorite upset
Gravy Bones, Shipwrecked Looter
65:35
R7 CC
Round 7: Win vs Hoi Jun Koh (Gravy Bones, Shipwrecked Looter) - Expected: 64:36
dropped 2-5-0
43%
Meta
-1.4
Perf
2.5
Surp
0.6
Diff
Valda, Seismic Impact
80:20
R1 CC
Round 1: Win vs Megumi Hori (Valda, Seismic Impact) - Expected: 82:18
Oscilio, Constella Intelligence
25:75
R2 CC
Round 2: Loss vs Ezequiel Emeraldo (Oscilio, Constella Intelligence) - Expected: 25:75
Dash I/O
30:70
R3 CC
Round 3: Loss vs Nugroho Haryoputro (Dash I/O) - Expected: 29:71
Cindra, Dracai of Retribution
45:55
R4 CC
Round 4: Loss vs Hans Kristian (Cindra, Dracai of Retribution) - Expected: 43:57
Rhinar, Reckless Rampage
60:40
R5 CC
Round 5: Win vs Matt Q (Rhinar, Reckless Rampage) - Expected: 61:39
Gravy Bones, Shipwrecked Looter
!
65:35
R6 CC
Round 6: Loss vs Kevin Gondowijoyo (Gravy Bones, Shipwrecked Looter) - Expected: 64:36, favorite upset
Katsu, the Wanderer
35:65
R7 CC
Round 7: Loss vs Adi Guna Sodikin (Katsu, the Wanderer) - Expected: 33:67
dropped 1-2-0
0%
Meta
-0.1
Perf
1.3
Surp
0.4
Diff
Victor Goldmane, High and Mighty
40:60
R1 CC
Round 1: Win vs Alfian Poon (Victor Goldmane, High and Mighty) - Expected: 41:59
Victor Goldmane, High and Mighty
40:60
R2 CC
Round 2: Loss vs CYK Lionel (Victor Goldmane, High and Mighty) - Expected: 41:59
Oscilio, Constella Intelligence
25:75
R3 CC
Round 3: Loss vs Natanael Avellino (Oscilio, Constella Intelligence) - Expected: 25:75

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.