Fang, Dracai of Blades

Fang, Dracai of Blades

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 8-3-0
27%
Meta
+3.2
Perf
5.0
Surp
4.7
Diff
Prism, Awakener of Sol
!!
20:80
R1 CC
Round 1: Win vs Romanos Defiano (Prism, Awakener of Sol) - Expected: 18:82, underdog victory
Oscilio, Constella Intelligence
25:75
R2 CC
Round 2: Loss vs Yong Yi Chua (Oscilio, Constella Intelligence) - Expected: 27:73
Gravy Bones, Shipwrecked Looter
70:30
R3 CC
Round 3: Win vs Hoi Jun Koh (Gravy Bones, Shipwrecked Looter) - Expected: 72:28
Rhinar, Reckless Rampage
55:45
R4 CC
Round 4: Win vs Rafael Alva Shady (Rhinar, Reckless Rampage) - Expected: 54:46
Victor Goldmane, High and Mighty
35:65
R5 CC
Round 5: Loss vs Alfian Poon (Victor Goldmane, High and Mighty) - Expected: 37:63
Dash I/O
40:60
R6 CC
Round 6: Win vs Gian Arnandi (Dash I/O) - Expected: 42:58
Dash I/O
40:60
R7 CC
Round 7: Win vs Arif Ardiningrum (Dash I/O) - Expected: 42:58
Valda, Seismic Impact
85:15
R8 CC
Round 8: Win vs justin widjaja (Valda, Seismic Impact) - Expected: 85:15
Victor Goldmane, High and Mighty
!
35:65
R9 CC
Round 9: Win vs shirui wu (Victor Goldmane, High and Mighty) - Expected: 37:63, underdog victory
Dash I/O
40:60
R10 CC
Round 10: Win vs Sam Sutherland (Dash I/O) - Expected: 42:58
Arakni, Marionette
30:70
R11 CC
Round 11: Loss vs Nova Chan (Arakni, Marionette) - Expected: 29:71
dropped 2-4-1
57%
Meta
-1.7
Perf
2.6
Surp
0.6
Diff
Victor Goldmane, High and Mighty
35:65
R1 CC
Round 1: Loss vs David Yau (Victor Goldmane, High and Mighty) - Expected: 37:63
Dash I/O
40:60
R2 CC
Round 2: Loss vs Kenneth Nathan Wijaya (Dash I/O) - Expected: 42:58
Arakni, Huntsman
R3
R3 CC
Round 3: Draw vs Margo Burhanudin (Arakni, Huntsman) - Expected: Not enough data (9 matches)
Kassai of the Golden Sand
30:70
R4 CC
Round 4: Loss vs Oktavius Ivoni (Kassai of the Golden Sand) - Expected: 31:69
Valda, Seismic Impact
85:15
R5 CC
Round 5: Win vs Megumi Hori (Valda, Seismic Impact) - Expected: 85:15
Rhinar, Reckless Rampage
55:45
R6 CC
Round 6: Loss vs Willy Willy (Rhinar, Reckless Rampage) - Expected: 54:46
Gravy Bones, Shipwrecked Looter
70:30
R7 CC
Round 7: Win vs Hoi Jun Koh (Gravy Bones, Shipwrecked Looter) - Expected: 72:28
dropped 2-5-0
57%
Meta
-1.8
Perf
3.0
Surp
0.7
Diff
Valda, Seismic Impact
85:15
R1 CC
Round 1: Win vs Megumi Hori (Valda, Seismic Impact) - Expected: 85:15
Oscilio, Constella Intelligence
25:75
R2 CC
Round 2: Loss vs Ezequiel Emeraldo (Oscilio, Constella Intelligence) - Expected: 27:73
Dash I/O
40:60
R3 CC
Round 3: Loss vs Nugroho Haryoputro (Dash I/O) - Expected: 42:58
Cindra, Dracai of Retribution
45:55
R4 CC
Round 4: Loss vs Hans Kristian (Cindra, Dracai of Retribution) - Expected: 47:53
Rhinar, Reckless Rampage
55:45
R5 CC
Round 5: Win vs Matt Q (Rhinar, Reckless Rampage) - Expected: 54:46
Gravy Bones, Shipwrecked Looter
!!
70:30
R6 CC
Round 6: Loss vs Kevin Gondowijoyo (Gravy Bones, Shipwrecked Looter) - Expected: 72:28, favorite upset
Katsu, the Wanderer
R7
R7 CC
Round 7: Loss vs Adi Guna Sodikin (Katsu, the Wanderer) - Expected: Not enough data (2 matches)
dropped 1-2-0
0%
Meta
-0.0
Perf
1.3
Surp
0.5
Diff
Victor Goldmane, High and Mighty
!
35:65
R1 CC
Round 1: Win vs Alfian Poon (Victor Goldmane, High and Mighty) - Expected: 37:63, underdog victory
Victor Goldmane, High and Mighty
35:65
R2 CC
Round 2: Loss vs CYK Lionel (Victor Goldmane, High and Mighty) - Expected: 37:63
Oscilio, Constella Intelligence
25:75
R3 CC
Round 3: Loss vs Natanael Avellino (Oscilio, Constella Intelligence) - Expected: 27:73

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.