Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

11th 4-2-0
50%
Meta
+0.5
Perf
2.3
Surp
1.5
Diff
Oscilio, Constella Intelligence
45:55
R1 CC
Round 1: Win vs Troy Benton (Oscilio, Constella Intelligence) - Expected: 46:54
Gravy Bones, Shipwrecked Looter
35:65
R2 CC
Round 2: Loss vs Michael Feng (Gravy Bones, Shipwrecked Looter) - Expected: 37:63
Riptide, Lurker of the Deep
95:5
R3 CC
Round 3: Win vs Cary Young (Riptide, Lurker of the Deep) - Expected: 95:5
Pleiades, Superstar
75:25
R4 CC
Round 4: Win vs Kyle James (Pleiades, Superstar) - Expected: 72:28
Oscilio, Constella Intelligence
45:55
R5 CC
Round 5: Win vs Andre Judd (Oscilio, Constella Intelligence) - Expected: 46:54
Kayo, Armed and Dangerous
50:50
R6 CC
Round 6: Loss vs Jacob Clements (Kayo, Armed and Dangerous) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.