Fai, Rising Rebellion

Fai, Rising Rebellion

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
1.3
Diff
R1
R1 LL
Round 1: Win vs Alan Cox ()
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Max Welburn (Zen, Tamer of Purpose) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R3
R3 LL
Round 3: Loss vs Pablo Pintor (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Marlynn, Treasure Hunter
R4
R4 LL
Round 4: Loss vs Paul Dollé (Marlynn, Treasure Hunter) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R5
R5 LL
Round 5: Win vs Luis Marlon Villarreal (Viserai, Rune Blood) - Expected: Not enough data (2 matches)
Viserai, Rune Blood
R6
R6 LL
Round 6: Loss vs Quest Pittman (Viserai, Rune Blood) - Expected: Not enough data (2 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.0
Diff
Kayo, Armed and Dangerous
R1
R1 LL
Round 1: Win vs Phelipe da Hora (Kayo, Armed and Dangerous) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R2
R2 LL
Round 2: Loss vs Nova Chan (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Bravo, Star of the Show
R3
R3 LL
Round 3: Loss vs Ryan Murnieks (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Briar, Warden of Thorns
R4
R4 LL
Round 4: Win vs Evan George (Briar, Warden of Thorns) - Expected: Not enough data (1 matches)
Florian, Rotwood Harbinger
R5
R5 LL
Round 5: Loss vs Barrett Goss (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.