Marlynn, Treasure Hunter

Marlynn, Treasure Hunter

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
43%
Meta
+1.0
Perf
3.8
Surp
3.6
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R1 CC
Round 1: Win vs Benjamin Van donkelaar (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 42:58
Levia, Shadowborn Abomination
R2
R2 CC
Round 2: Loss vs Martin Bergström (Levia, Shadowborn Abomination) - Expected: Not enough data (4 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R3 CC
Round 3: Loss vs Pierre Rebeyrol (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 42:58
Verdance, Thorn of the Rose
R4
R4 CC
Round 4: Win vs Balint Herendi (Verdance, Thorn of the Rose) - Expected: Not enough data (6 matches)
Dash I/O
R5
R5 CC
Round 5: Loss vs Simone Rainaldi (Dash I/O) - Expected: Not enough data (7 matches)
Gravy Bones, Shipwrecked Looter
!!
30:70
R6 CC
Round 6: Win vs Christian Sørup Jensen (Gravy Bones, Shipwrecked Looter) - Expected: 29:71, underdog victory
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R7 CC
Round 7: Win vs Adrian Fjell (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 42:58
dropped 0-3-0
33%
Meta
-1.3
Perf
1.3
Surp
0.0
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Loss vs David Vong (Cindra, Dracai of Retribution) - Expected: 43:57
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R2 CC
Round 2: Loss vs Adrien Druart (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 42:58
Dash I/O
R3
R3 CC
Round 3: Loss vs Bo Skarvil (Dash I/O) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.