Fai, Rising Rebellion

Fai, Rising Rebellion

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

18th 9-3-0
100%
Meta
+3.0
Perf
6.0
Surp
4.8
Diff
Oscilio, Constella Intelligence
R1
R1 CC
Round 1: Win vs Shahmir Samee (Oscilio, Constella Intelligence) - Expected: Not enough data (5 matches)
Dash I/O
R2
R2 CC
Round 2: Win vs Teo Rutisson (Dash I/O) - Expected: Not enough data (4 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R3 CC
Round 3: Win vs Florian Schmidt (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Gravy Bones, Shipwrecked Looter
R4
R4 CC
Round 4: Win vs Adrián Marín (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Gravy Bones, Shipwrecked Looter
R5
R5 CC
Round 5: Loss vs Juan Chacon (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Katsu, the Wanderer
R6
R6 CC
Round 6: Loss vs Yorick Schulte (Katsu, the Wanderer) - Expected: Not enough data (1 matches)
Jarl Vetreiði
R7
R7 CC
Round 7: Win vs Pablo Pintor (Jarl Vetreiði) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
R8
R8 CC
Round 8: Win vs Jean Luka Zorko (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R9 CC
Round 9: Win vs Stefan Karlsson (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Dash I/O
R10
R10 CC
Round 10: Loss vs Andrea Migliavacca (Dash I/O) - Expected: Not enough data (4 matches)
Gravy Bones, Shipwrecked Looter
R11
R11 CC
Round 11: Win vs Natan Tomeo (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Gravy Bones, Shipwrecked Looter
R12
R12 CC
Round 12: Win vs Jonas Benzarti (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.