Prism, Awakener of Sol

Prism, Awakener of Sol

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 2-1-1
25%
Meta
+0.1
Perf
2.2
Surp
1.0
Diff
Dash I/O
!
40:60
R1 CC
Round 1: Win vs Alex Munceanu (Dash I/O) - Expected: 38:62, underdog victory
Victor Goldmane, High and Mighty
45:55
R2 CC
Round 2: Win vs Adi Mosoiu (Victor Goldmane, High and Mighty) - Expected: 43:57
Verdance, Thorn of the Rose
60:40
R3 CC
Round 3: Draw vs Andrei Joghiu (Verdance, Thorn of the Rose) - Expected: 59:41
Kassai of the Golden Sand
45:55
R7 CC
Round 7: Loss vs David Chirulescu (Kassai of the Golden Sand) - Expected: 47:53
67%
Meta
-0.6
Perf
1.3
Surp
0.2
Diff
Katsu, the Wanderer
65:35
R1 CC
Round 1: Win vs Szórádi Gergő Tamás (Katsu, the Wanderer) - Expected: 65:35
Victor Goldmane, High and Mighty
45:55
R2 CC
Round 2: Loss vs Zsombor Vagasi (Victor Goldmane, High and Mighty) - Expected: 43:57
Arakni, Marionette
55:45
R3 CC
Round 3: Loss vs Andrei Sebastian Suciu (Arakni, Marionette) - Expected: 55:45

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.