Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-1-0
100%
Meta
-0.0
Perf
1.3
Surp
0.6
Diff
Riptide, Lurker of the Deep
80:20
R1 CC
Round 1: Win vs Onica Lucian (Riptide, Lurker of the Deep) - Expected: 81:19
Prism, Awakener of Sol
55:45
R2 CC
Round 2: Win vs Alexandra-Gabriela Frangopol (Prism, Awakener of Sol) - Expected: 57:43
Azalea, Ace in the Hole
!
65:35
R3 CC
Round 3: Loss vs Alexandru Hristache (Azalea, Ace in the Hole) - Expected: 66:34, favorite upset
dropped 1-2-0
100%
Meta
-0.8
Perf
1.8
Surp
0.3
Diff
Fang, Dracai of Blades
50:50
R1 CC
Round 1: Win vs Sergiu Morar (Fang, Dracai of Blades) - Expected: 50:50
Prism, Awakener of Sol
55:45
R2 CC
Round 2: Loss vs Bota Claudiu (Prism, Awakener of Sol) - Expected: 57:43
Jarl Vetreiði
!
70:30
R3 CC
Round 3: Loss vs Vlad Margarit (Jarl Vetreiði) - Expected: 70:30, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.