Aurora

Aurora

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

10th 4-2-0
100%
Meta
+1.0
Perf
3.0
Surp
2.3
Diff
R1
R1 Blitz
Round 1: Win vs 陸 宗彥 (Unknown)
Dash, Database
R2
R2 Blitz
Round 2: Win vs Lee Ming-Han (Dash, Database) - Expected: Not enough data (9 matches)
Cindra
R3
R3 Blitz
Round 3: Loss vs Chi Jung Lu (Cindra) - Expected: Not enough data (5 matches)
Data Doll MKII
R4
R4 Blitz
Round 4: Loss vs 王 上熏 (Data Doll MKII) - Expected: Not enough data (4 matches)
Gravy Bones
R5
R5 Blitz
Round 5: Win vs Po-Chuan Lin (Gravy Bones) - Expected: Not enough data (4 matches)
Zen
R6
R6 Blitz
Round 6: Win vs yi chuan lai (Zen) - Expected: Not enough data (4 matches)
19th 3-3-0
100%
Meta
-0.0
Perf
3.0
Surp
2.5
Diff
Verdance
R1
R1 Blitz
Round 1: Loss vs Shao Qi Zeng (Verdance) - Expected: Not enough data (4 matches)
Kayo
55:45
R2 Blitz
Round 2: Loss vs HSU WEI-CHUNG (Kayo) - Expected: 54:46
R3
R3 Blitz
Round 3: Loss vs 陸 宗彥 (Unknown)
Gravy Bones
R4
R4 Blitz
Round 4: Win vs WeiHao Huang (Gravy Bones) - Expected: Not enough data (4 matches)
Cindra
R5
R5 Blitz
Round 5: Win vs HAN LONG LIU (Cindra) - Expected: Not enough data (5 matches)
Gravy Bones
R6
R6 Blitz
Round 6: Win vs Po-Chuan Lin (Gravy Bones) - Expected: Not enough data (4 matches)
dropped 1-2-0
100%
Meta
-0.6
Perf
1.6
Surp
0.3
Diff
R1
R1 Blitz
Round 1: Win vs KUO YANG CHANG (Unknown)
Vynnset
55:45
R2 Blitz
Round 2: Loss vs Manson Hsiau (Vynnset) - Expected: 54:46
Kayo
55:45
R3 Blitz
Round 3: Loss vs HSU WEI-CHUNG (Kayo) - Expected: 54:46

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.