Nuu

Nuu

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

16th 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
1.8
Diff
Arakni, Solitary Confinement
R1
R1 Blitz
Round 1: Loss vs simon haesaerts (Arakni, Solitary Confinement) - Expected: Not enough data (3 matches)
Dromai
R2
R2 Blitz
Round 2: Win vs Christof Ackaert (Dromai) - Expected: Not enough data (1 matches)
Blaze, Firemind
R3
R3 Blitz
Round 3: Win vs Erwin Van Herrewegen (Blaze, Firemind) - Expected: Not enough data (1 matches)
Aurora
R4
R4 Blitz
Round 4: Loss vs Kenny Van Rompaey (Aurora) - Expected: Not enough data (4 matches)
Data Doll MKII
R5
R5 Blitz
Round 5: Loss vs Sander Deceuninck (Data Doll MKII) - Expected: Not enough data (1 matches)
Nuu
50:50
R6 Blitz
Round 6: Win vs Michel Van der noord (Nuu) - Expected: 50:50 (mirror match)
27th 1-5-0
100%
Meta
-2.0
Perf
3.0
Surp
0.5
Diff
Prism
R1
R1 Blitz
Round 1: Loss vs Quinten de Jongh (Prism) - Expected: Not enough data (1 matches)
Aurora
R2
R2 Blitz
Round 2: Loss vs Stevie Van Overtveldt (Aurora) - Expected: Not enough data (4 matches)
R3
R3 Blitz
Round 3: Win vs None (Unknown)
Arakni, Solitary Confinement
R4
R4 Blitz
Round 4: Loss vs Patrick Mishima (Arakni, Solitary Confinement) - Expected: Not enough data (3 matches)
Fai
R5
R5 Blitz
Round 5: Loss vs Stijn Borkelmans (Fai) - Expected: Not enough data (1 matches)
Nuu
50:50
R6 Blitz
Round 6: Loss vs Davy Vanden Broeck (Nuu) - Expected: 50:50 (mirror match)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.