Cindra, Dracai of Retribution

Cindra, Dracai of Retribution

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-1-0
100%
Meta
+0.4
Perf
1.4
Surp
1.4
Diff
Cindra, Dracai of Retribution
50:50
R1 CC
Round 1: Loss vs Ioannis Makrygiannis (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
Fang, Dracai of Blades
65:35
R2 CC
Round 2: Win vs Nicolas Papadopoulos (Fang, Dracai of Blades) - Expected: 63:37
Cindra, Dracai of Retribution
50:50
R3 CC
Round 3: Win vs Dimitris Orfanidis (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
dropped 2-1-0
67%
Meta
+0.5
Perf
1.2
Surp
0.7
Diff
Cindra, Dracai of Retribution
50:50
R1 CC
Round 1: Win vs Afxentis Vafeiadis (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
Gravy Bones, Shipwrecked Looter
65:35
R2 CC
Round 2: Win vs Nicolas Kyriakou (Gravy Bones, Shipwrecked Looter) - Expected: 66:34
Victor Goldmane, High and Mighty
40:60
R3 CC
Round 3: Loss vs Mike Knvs (Victor Goldmane, High and Mighty) - Expected: 39:61
dropped 1-2-0
100%
Meta
-0.6
Perf
1.5
Surp
0.3
Diff
Verdance, Thorn of the Rose
55:45
R1 CC
Round 1: Win vs Timotheos Chrysanthou (Verdance, Thorn of the Rose) - Expected: 57:43
Oscilio, Constella Intelligence
55:45
R2 CC
Round 2: Loss vs Nicolas Lazarides (Oscilio, Constella Intelligence) - Expected: 57:43
Cindra, Dracai of Retribution
50:50
R3 CC
Round 3: Loss vs Afxentis Vafeiadis (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.