Dorinthea

Dorinthea

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

18th 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
1.5
Diff
Florian
R1
R1 Blitz
Round 1: Loss vs Levi Gott (Florian) - Expected: Not enough data (6 matches)
Cindra
R2
R2 Blitz
Round 2: Win vs alisa qian (Cindra) - Expected: Not enough data (1 matches)
Blaze, Firemind
R3
R3 Blitz
Round 3: Win vs James Drummond (Blaze, Firemind) - Expected: Not enough data (3 matches)
Aurora
R4
R4 Blitz
Round 4: Win vs bill huynh (Aurora) - Expected: Not enough data (6 matches)
Aurora
R5
R5 Blitz
Round 5: Loss vs Kaan Cekli (Aurora) - Expected: Not enough data (6 matches)
Lexi
R6
R6 Blitz
Round 6: Loss vs Alex Jamieson (Lexi) - Expected: Not enough data (1 matches)
42nd 0-6-0
100%
Meta
-3.0
Perf
3.0
Surp
0.0
Diff
Arakni, Solitary Confinement
R1
R1 Blitz
Round 1: Loss vs Oliver Hill (Arakni, Solitary Confinement) - Expected: Not enough data (8 matches)
Dorinthea, Quicksilver Prodigy
R2
R2 Blitz
Round 2: Loss vs David (Hao Tian) Peng (Dorinthea, Quicksilver Prodigy) - Expected: Not enough data (2 matches)
Aurora
R3
R3 Blitz
Round 3: Loss vs Alister Ling (Aurora) - Expected: Not enough data (6 matches)
Dromai
R4
R4 Blitz
Round 4: Loss vs Remi Grasset (Dromai) - Expected: Not enough data (1 matches)
Aurora
R5
R5 Blitz
Round 5: Loss vs Grace Luckman (Aurora) - Expected: Not enough data (6 matches)
Blaze, Firemind
R6
R6 Blitz
Round 6: Loss vs James Drummond (Blaze, Firemind) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.