Dash, Database

Dash, Database

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

13th 4-2-0
100%
Meta
+0.8
Perf
2.8
Surp
2.2
Diff
Vynnset
R1
R1 Blitz
Round 1: Loss vs Max Chapman (Vynnset) - Expected: Not enough data (7 matches)
Aurora
R2
R2 Blitz
Round 2: Win vs Grace Luckman (Aurora) - Expected: Not enough data (9 matches)
Cindra
R3
R3 Blitz
Round 3: Win vs Louis Jia (Cindra) - Expected: Not enough data (5 matches)
Arakni, Solitary Confinement
70:30
R4 Blitz
Round 4: Win vs Oliver Hill (Arakni, Solitary Confinement) - Expected: 70:30
Aurora
R5
R5 Blitz
Round 5: Loss vs Blake Godenzi (Aurora) - Expected: Not enough data (9 matches)
Vynnset
R6
R6 Blitz
Round 6: Win vs Andy Pham (Vynnset) - Expected: Not enough data (7 matches)
dropped 1-0-0
100%
Meta
+0.5
Perf
0.5
Surp
1.0
Diff
Prism
R1
R1 Blitz
Round 1: Win vs Euan Ansell (Prism) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.