Aurora

Aurora

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
100%
Meta
-0.6
Perf
2.4
Surp
1.3
Diff
Lexi
R1
R1 Blitz
Round 1: Loss vs Keisuke Iwamura (Lexi) - Expected: Not enough data (5 matches)
Verdance
R2
R2 Blitz
Round 2: Loss vs Shoki Imacho (Verdance) - Expected: Not enough data (4 matches)
Kayo
55:45
R3 Blitz
Round 3: Win vs Kunihiko Date (Kayo) - Expected: 54:46
Kayo
55:45
R4 Blitz
Round 4: Win vs Francis Leocadio Legaspi (Kayo) - Expected: 54:46
Blaze, Firemind
R5
R5 Blitz
Round 5: Loss vs 尚規 石坂 (Blaze, Firemind) - Expected: Not enough data (1 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Vynnset
55:45
R1 Blitz
Round 1: Win vs ryuto nakagawa (Vynnset) - Expected: 54:46
Kayo, Berserker Runt
R2
R2 Blitz
Round 2: Loss vs タカヤ スギモト (Kayo, Berserker Runt) - Expected: Not enough data (2 matches)
Dromai
R3
R3 Blitz
Round 3: Loss vs Miyaji Kotaro (Dromai) - Expected: Not enough data (6 matches)
Florian
R4
R4 Blitz
Round 4: Loss vs Takaaki Sano (Florian) - Expected: Not enough data (3 matches)
dropped 1-2-0
33%
Meta
-0.3
Perf
1.3
Surp
0.7
Diff
Arakni, Solitary Confinement
40:60
R1 Blitz
Round 1: Loss vs Keita Arai (Arakni, Solitary Confinement) - Expected: 40:60
Prism, Advent of Thrones
R2
R2 Blitz
Round 2: Win vs 大輝 丸山 (Prism, Advent of Thrones) - Expected: Not enough data (4 matches)
Arakni, Solitary Confinement
40:60
R3 Blitz
Round 3: Loss vs Kazushi Nimiya (Arakni, Solitary Confinement) - Expected: 40:60

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.