Riptide

Riptide

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

100%
Meta
-0.5
Perf
3.5
Surp
1.3
Diff
Dash, Database
R1
R1 Blitz
Round 1: Win vs miguel mohal (Dash, Database) - Expected: Not enough data (4 matches)
Dorinthea, Quicksilver Prodigy
R2
R2 Blitz
Round 2: Win vs Alec Louie Marohom (Dorinthea, Quicksilver Prodigy) - Expected: Not enough data (1 matches)
Data Doll MKII
R3
R3 Blitz
Round 3: Loss vs Nathan Ormille Busmente (Data Doll MKII) - Expected: Not enough data (2 matches)
Enigma, New Moon
R4
R4 Blitz
Round 4: Loss vs Lean Gabriel Alfafara (Enigma, New Moon) - Expected: Not enough data (2 matches)
Data Doll MKII
R5
R5 Blitz
Round 5: Loss vs Floyd Paul Fortaleza (Data Doll MKII) - Expected: Not enough data (2 matches)
Terra
R6
R6 Blitz
Round 6: Win vs Eugene Guevarra (Terra) - Expected: Not enough data (1 matches)
Kayo
R7
R7 Blitz
Round 7: Loss vs matoshi anthony Del mundo (Kayo) - Expected: Not enough data (7 matches)
dropped 1-1-2
100%
Meta
-1.0
Perf
2.0
Surp
1.0
Diff
Arakni, Solitary Confinement
R1
R1 Blitz
Round 1: Loss vs Patrick Poe Cadano (Arakni, Solitary Confinement) - Expected: Not enough data (2 matches)
Verdance
R2
R2 Blitz
Round 2: Draw vs Alyssa Mae Arcedo (Verdance) - Expected: Not enough data (1 matches)
Benji, the Piercing Wind
R3
R3 Blitz
Round 3: Draw vs Sophia Fulgencio (Benji, the Piercing Wind) - Expected: Not enough data (1 matches)
Dash, Database
R4
R4 Blitz
Round 4: Win vs miguel mohal (Dash, Database) - Expected: Not enough data (4 matches)
dropped 0-2-0
100%
Meta
-1.0
Perf
1.0
Surp
0.0
Diff
Dorinthea
R1
R1 Blitz
Round 1: Loss vs Troy Gales (Dorinthea) - Expected: Not enough data (1 matches)
Kayo
R2
R2 Blitz
Round 2: Loss vs Lester Bryan Co (Kayo) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.