Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
43%
Meta
+0.8
Perf
3.2
Surp
2.3
Diff
Azalea, Ace in the Hole
25:75
R1 CC
Round 1: Loss vs Liang Hsi Ho (Azalea, Ace in the Hole) - Expected: 27:73
Enigma, Ledger of Ancestry
45:55
R2 CC
Round 2: Win vs Darrell Yeo (Enigma, Ledger of Ancestry) - Expected: 44:56
Enigma, Ledger of Ancestry
45:55
R3 CC
Round 3: Loss vs Peter Ward (Enigma, Ledger of Ancestry) - Expected: 44:56
Enigma, Ledger of Ancestry
45:55
R4 CC
Round 4: Win vs Sam Sutherland (Enigma, Ledger of Ancestry) - Expected: 44:56
Florian, Rotwood Harbinger
R5
R5 CC
Round 5: Win vs Banco Lo (Florian, Rotwood Harbinger) - Expected: Not enough data (8 matches)
Nuu, Alluring Desire
60:40
R6 CC
Round 6: Win vs Derk Hua Lee (Nuu, Alluring Desire) - Expected: 61:39
Florian, Rotwood Harbinger
R7
R7 CC
Round 7: Loss vs Liang Choong Poh (Florian, Rotwood Harbinger) - Expected: Not enough data (8 matches)
dropped 1-3-0
50%
Meta
-0.6
Perf
1.6
Surp
0.2
Diff
Vynnset, Iron Maiden
R1
R1 CC
Round 1: Win vs Huitong Mo (Vynnset, Iron Maiden) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
30:70
R2 CC
Round 2: Loss vs Alex Chițu (Viserai, Rune Blood) - Expected: 31:69
Azalea, Ace in the Hole
25:75
R3 CC
Round 3: Loss vs Gideon Law (Azalea, Ace in the Hole) - Expected: 27:73
Riptide, Lurker of the Deep
R4
R4 CC
Round 4: Loss vs Farid Farhan (Riptide, Lurker of the Deep) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.