Prism, Awakener of Sol

Prism, Awakener of Sol

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

30th 4-3-0
100%
Meta
+0.5
Perf
3.5
Surp
2.0
Diff
Bravo, Star of the Show
R1
R1 LL
Round 1: Win vs Theo Maggs (Bravo, Star of the Show) - Expected: Not enough data (1 matches)
Iyslander, Stormbind
R2
R2 LL
Round 2: Win vs Matthew Kenworthy (Iyslander, Stormbind) - Expected: Not enough data (5 matches)
Kayo, Armed and Dangerous
R3
R3 LL
Round 3: Loss vs David Calf (Kayo, Armed and Dangerous) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R4
R4 LL
Round 4: Loss vs Oliver Kuhrt (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
R5
R5 LL
Round 5: Win vs Vairis Klavins (Unknown)
Iyslander, Stormbind
R6
R6 LL
Round 6: Win vs Xincheng Hou (Iyslander, Stormbind) - Expected: Not enough data (5 matches)
Oldhim, Grandfather of Eternity
R7
R7 LL
Round 7: Loss vs João Gomes (Oldhim, Grandfather of Eternity) - Expected: Not enough data (3 matches)
dropped 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
0.8
Diff
Oldhim, Grandfather of Eternity
R1
R1 LL
Round 1: Win vs Dan York (Oldhim, Grandfather of Eternity) - Expected: Not enough data (3 matches)
Iyslander, Stormbind
R2
R2 LL
Round 2: Loss vs Lucas Barding (Iyslander, Stormbind) - Expected: Not enough data (5 matches)
Iyslander, Stormbind
R3
R3 LL
Round 3: Loss vs Sebastian Spicher (Iyslander, Stormbind) - Expected: Not enough data (5 matches)
Iyslander, Stormbind
R4
R4 LL
Round 4: Win vs Scott "HowlingMines" Mines (Iyslander, Stormbind) - Expected: Not enough data (5 matches)
Oldhim, Grandfather of Eternity
R5
R5 LL
Round 5: Loss vs Jean Luka Zorko (Oldhim, Grandfather of Eternity) - Expected: Not enough data (3 matches)
Briar, Warden of Thorns
R6
R6 LL
Round 6: Loss vs Bogdan-Andrei Oros (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.