Dash I/O

Dash I/O

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 2-2-0
75%
Meta
-0.0
Perf
2.0
Surp
1.2
Diff
Vynnset, Iron Maiden
55:45
R1 CC
Round 1: Loss vs Goran Lovric (Vynnset, Iron Maiden) - Expected: 54:46
Dash I/O
50:50
R2 CC
Round 2: Win vs Mark Rajkovic (Dash I/O) - Expected: 50:50 (mirror match)
Dash I/O
50:50
R3 CC
Round 3: Win vs Kristof Andrić (Dash I/O) - Expected: 50:50 (mirror match)
Kayo, Underhanded Cheat
45:55
R7 CC
Round 7: Loss vs Nikola Kramarić (Kayo, Underhanded Cheat) - Expected: 47:53
5th 1-3-0
50%
Meta
-0.6
Perf
1.4
Surp
0.5
Diff
Arakni, Huntsman
35:65
R1 CC
Round 1: Loss vs Sven Pavlek (Arakni, Huntsman) - Expected: 33:67
Dash I/O
50:50
R2 CC
Round 2: Loss vs Antun Mesar (Dash I/O) - Expected: 50:50 (mirror match)
Zyggy Starlight
60:40
R3 CC
Round 3: Win vs Ivan Radanović (Zyggy Starlight) - Expected: 61:39
Victor Goldmane, High and Mighty
20:80
R7 CC
Round 7: Loss vs Maniša Njegomir (Victor Goldmane, High and Mighty) - Expected: 19:81
12th 1-2-0
67%
Meta
-0.5
Perf
1.0
Surp
0.4
Diff
Victor Goldmane, High and Mighty
20:80
R1 CC
Round 1: Loss vs Maniša Njegomir (Victor Goldmane, High and Mighty) - Expected: 19:81
Gravy Bones, Shipwrecked Looter
55:45
R2 CC
Round 2: Loss vs Borna Navratil (Gravy Bones, Shipwrecked Looter) - Expected: 53:47
Aurora, Legacy of Tempest
75:25
R3 CC
Round 3: Win vs Miran Sobak (Aurora, Legacy of Tempest) - Expected: 74:26
dropped 0-3-0
67%
Meta
-1.2
Perf
1.2
Surp
0.0
Diff
Victor Goldmane, High and Mighty
20:80
R1 CC
Round 1: Loss vs Luka Kramaric (Victor Goldmane, High and Mighty) - Expected: 19:81
Arakni, Marionette
55:45
R2 CC
Round 2: Loss vs Filip Grozdanovic (Arakni, Marionette) - Expected: 54:46
Dash I/O
50:50
R3 CC
Round 3: Loss vs Antun Mesar (Dash I/O) - Expected: 50:50 (mirror match)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.