Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-5-0
33%
Meta
-1.2
Perf
2.2
Surp
0.2
Diff
Prism, Awakener of Sol
R1
R1 CC
Round 1: Win vs Rob Davenport (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)
Oscilio, Constella Intelligence
15:85
R2 CC
Round 2: Loss vs Ben Thomas (Oscilio, Constella Intelligence) - Expected: 16:84
Dash I/O
50:50
R3 CC
Round 3: Loss vs Karl Eagle (Dash I/O) - Expected: 50:50
Cindra, Dracai of Retribution
45:55
R4 CC
Round 4: Loss vs Nick Pearce (Cindra, Dracai of Retribution) - Expected: 43:57
Vynnset, Iron Maiden
25:75
R8 CC
Round 8: Loss vs Quazi Tahmeedzaman (Vynnset, Iron Maiden) - Expected: 25:75
Rhinar, Reckless Rampage
40:60
R9 CC
Round 9: Loss vs Matt Arnold (Rhinar, Reckless Rampage) - Expected: 38:62

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.