Valda, Seismic Impact

Valda, Seismic Impact

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-4-0
100%
Meta
0.0
Perf
4.0
Surp
2.0
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Win vs Nathan Lawrenson (Dromai, Ash Artist) - Expected: Not enough data (1 matches)
Florian, Rotwood Harbinger
R2
R2 LL
Round 2: Loss vs Kenji Enomoto (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R3
R3 LL
Round 3: Win vs Luke Putz (Bravo, Star of the Show) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R4
R4 LL
Round 4: Loss vs Jonny G (Viserai, Rune Blood) - Expected: Not enough data (2 matches)
Marlynn, Treasure Hunter
R5
R5 LL
Round 5: Win vs Annabelle McQuade (Marlynn, Treasure Hunter) - Expected: Not enough data (1 matches)
Dash I/O
R6
R6 LL
Round 6: Loss vs Alexander Vore (Dash I/O) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R7
R7 LL
Round 7: Win vs Isaac Copenhaver (Viserai, Rune Blood) - Expected: Not enough data (2 matches)
Prism, Sculptor of Arc Light
R8
R8 LL
Round 8: Loss vs Patrick Weiss (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.