Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-7-0
100%
Meta
-3.0
Perf
4.0
Surp
0.5
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Loss vs Quest Pittman (Viserai, Rune Blood) - Expected: Not enough data (6 matches)
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Kyle James (Chane, Bound by Shadow) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R3
R3 LL
Round 3: Loss vs Norah Abushahma (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Ser Boltyn, Breaker of Dawn
R4
R4 LL
Round 4: Win vs Sander Hartlage (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R5
R5 LL
Round 5: Loss vs Liam Donnelly (Viserai, Rune Blood) - Expected: Not enough data (6 matches)
Lexi, Livewire
R6
R6 LL
Round 6: Loss vs Tomas Liutvinas (Lexi, Livewire) - Expected: Not enough data (1 matches)
Kano, Dracai of Aether
R7
R7 LL
Round 7: Loss vs Xavier Hines (Kano, Dracai of Aether) - Expected: Not enough data (1 matches)
Verdance, Thorn of the Rose
R8
R8 LL
Round 8: Loss vs Jesse Shaw (Verdance, Thorn of the Rose) - Expected: Not enough data (1 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Loss vs Tim Knopf (Viserai, Rune Blood) - Expected: Not enough data (6 matches)
Viserai, Rune Blood
R2
R2 LL
Round 2: Loss vs Menion Croll (Viserai, Rune Blood) - Expected: Not enough data (6 matches)
Viserai, Rune Blood
R3
R3 LL
Round 3: Loss vs Jared Contaldi (Viserai, Rune Blood) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.