
Prism, Sculptor of Arc Light
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
27th • 4-3-0
86%
Meta
+0.3
Perf
3.5
Surp
2.1
Diff
R1
R1 LL
Round 1: Win vs Albert Schütt ()
Round 2: Win vs Laurin Niehues (Briar, Warden of Thorns) - Expected: Not enough data (1 matches)
R3
R3 LL
Round 3: Loss vs Didier Deurloo ()
R4
R4 LL
Round 4: Loss vs Sergiu Morar ()
Round 5: Loss vs Ilias Karamanis (Dash I/O) - Expected: 60:40, favorite upset
Meta Fit
86% (6/7 favorable matchups)
Performance
+0.3 Wins (3.7 expected, 4 actual)
Surprise
3.5 total deviation
Difficulty
2.1 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | 50% | Win | |
| R2 | Briar, Warden of Thorns | 50% | Win |
| R3 | 50% | Loss | |
| R4 | 50% | Loss | |
| R5 | Dash I/O | 60% | Loss |
| R6 | Viserai, Rune Blood | 45% | Win |
| R7 | Dash I/O | 60% | Win |
Legend
Win
Loss
Draw
Unknown Opponent
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Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.