Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
86%
Meta
-0.3
Perf
3.2
Surp
2.3
Diff
Dromai, Ash Artist
R1
R1 CC
Round 1: Loss vs Deitrich Mohan (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Dromai, Ash Artist
R2
R2 CC
Round 2: Loss vs Tay Yong Chain (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Dromai, Ash Artist
R3
R3 CC
Round 3: Loss vs Lexiss Pong (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Prism, Awakener of Sol
R4
R4 CC
Round 4: Win vs Jarren Goh (Prism, Awakener of Sol) - Expected: Not enough data (5 matches)
Victor Goldmane, High and Mighty
25:75
R5 CC
Round 5: Loss vs Fauzi I (Victor Goldmane, High and Mighty) - Expected: 24:76
Dash I/O
R6
R6 CC
Round 6: Win vs Alex Mearns (Dash I/O) - Expected: Not enough data (1 matches)
Dorinthea Ironsong
55:45
R7 CC
Round 7: Win vs Dale Low (Dorinthea Ironsong) - Expected: 55:45
dropped 2-4-0
100%
Meta
-1.4
Perf
2.9
Surp
1.1
Diff
Rhinar, Reckless Rampage
R1
R1 CC
Round 1: Loss vs ChangSheng Sze Tho (Rhinar, Reckless Rampage) - Expected: Not enough data (3 matches)
Dromai, Ash Artist
R2
R2 CC
Round 2: Loss vs "Haste" Sompong Leartvimolkasame (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Azalea, Ace in the Hole
R3
R3 CC
Round 3: Loss vs Isaac Teo (Azalea, Ace in the Hole) - Expected: Not enough data (9 matches)
Kayo, Armed and Dangerous
65:35
R4 CC
Round 4: Win vs Philip Lun Kee Chia (Kayo, Armed and Dangerous) - Expected: 62:38
Kayo, Armed and Dangerous
!
65:35
R5 CC
Round 5: Loss vs Gary Lee (Kayo, Armed and Dangerous) - Expected: 62:38, favorite upset
Kayo, Armed and Dangerous
65:35
R6 CC
Round 6: Win vs Edwin Poon (Kayo, Armed and Dangerous) - Expected: 62:38

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.