Dash I/O

Dash I/O

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-5-0
50%
Meta
-1.5
Perf
2.5
Surp
0.7
Diff
Azalea, Ace in the Hole
55:45
R1 CC
Round 1: Loss vs Lane Thomason (Azalea, Ace in the Hole) - Expected: 55:45
Katsu, the Wanderer
35:65
R2 CC
Round 2: Loss vs Pudding Tam (Katsu, the Wanderer) - Expected: 36:64
Victor Goldmane, High and Mighty
25:75
R3 CC
Round 3: Loss vs Wei liang Xu (Victor Goldmane, High and Mighty) - Expected: 26:74
Dromai, Ash Artist
R4
R4 CC
Round 4: Win vs Nakara Juntavong (Dromai, Ash Artist) - Expected: Not enough data (6 matches)
Bravo, Showstopper
30:70
R5 CC
Round 5: Loss vs Nathan Youngblut (Bravo, Showstopper) - Expected: 30:70
Riptide, Lurker of the Deep
55:45
R6 CC
Round 6: Loss vs John McCreanor (Riptide, Lurker of the Deep) - Expected: 54:46

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.