Verdance, Thorn of the Rose

Verdance, Thorn of the Rose

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 3-2-0
80%
Meta
-0.1
Perf
1.6
Surp
0.9
Diff
Florian, Rotwood Harbinger
75:25
R1 CC
Round 1: Win vs Matej Sadloň (Florian, Rotwood Harbinger) - Expected: 75:25
Ira, Scarlet Revenger
80:20
R2 CC
Round 2: Win vs Igor Makarev (Ira, Scarlet Revenger) - Expected: 78:22
Arakni, 5L!p3d 7hRu 7h3 cR4X
55:45
R3 CC
Round 3: Loss vs Daniel Dolejš (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 55:45
Dorinthea Ironsong
70:30
R7 CC
Round 7: Win vs Daniel Papež (Dorinthea Ironsong) - Expected: 71:29
Kano, Dracai of Aether
35:65
R8 CC
Round 8: Loss vs Martin Holík (Kano, Dracai of Aether) - Expected: 34:66
dropped 2-1-0
67%
Meta
-0.0
Perf
0.7
Surp
0.3
Diff
Riptide, Lurker of the Deep
80:20
R1 CC
Round 1: Win vs Tomáš Skopec (Riptide, Lurker of the Deep) - Expected: 82:18
Rhinar, Reckless Rampage
85:15
R2 CC
Round 2: Win vs Miroslav Košař (Rhinar, Reckless Rampage) - Expected: 83:17
Prism, Awakener of Sol
40:60
R3 CC
Round 3: Loss vs Jakub Kouřil (Prism, Awakener of Sol) - Expected: 38:62
dropped 2-1-0
67%
Meta
+0.3
Perf
1.1
Surp
0.7
Diff
Arakni, Marionette
55:45
R1 CC
Round 1: Win vs Roman Demero (Arakni, Marionette) - Expected: 56:44
Prism, Awakener of Sol
40:60
R2 CC
Round 2: Loss vs Jakub Kouřil (Prism, Awakener of Sol) - Expected: 38:62
Florian, Rotwood Harbinger
75:25
R3 CC
Round 3: Win vs Roman Legíň (Florian, Rotwood Harbinger) - Expected: 75:25

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.