Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

2nd 4-2-0
50%
Meta
+1.0
Perf
3.0
Surp
3.5
Diff
Oscilio, Constella Intelligence
60:40
R1 CC
Round 1: Win vs Ales Smrdel (Oscilio, Constella Intelligence) - Expected: 59:41
Cindra, Dracai of Retribution
60:40
R2 CC
Round 2: Win vs Jaka Burnik (Cindra, Dracai of Retribution) - Expected: 59:41
Kassai of the Golden Sand
40:60
R3 CC
Round 3: Loss vs Jean Luka Zorko (Kassai of the Golden Sand) - Expected: 42:58
Kassai of the Golden Sand
40:60
R7 CC
Round 7: Win vs Žan Baumgartner (Kassai of the Golden Sand) - Expected: 42:58
Kassai of the Golden Sand
40:60
R8 CC
Round 8: Win vs Jean Luka Zorko (Kassai of the Golden Sand) - Expected: 42:58
Gravy Bones, Shipwrecked Looter
55:45
R9 CC
Round 9: Loss vs Marko Leben (Gravy Bones, Shipwrecked Looter) - Expected: 54:46
dropped 1-2-0
67%
Meta
-0.4
Perf
1.3
Surp
0.8
Diff
Victor Goldmane, High and Mighty
25:75
R1 CC
Round 1: Loss vs Anže Dragan (Victor Goldmane, High and Mighty) - Expected: 24:76
Prism, Awakener of Sol
!
60:40
R2 CC
Round 2: Loss vs Jan Sinkovec (Prism, Awakener of Sol) - Expected: 62:38, favorite upset
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Win vs Ales Smrdel (Oscilio, Constella Intelligence) - Expected: 59:41

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.