Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 3-1-0
75%
Meta
+0.5
Perf
1.6
Surp
1.1
Diff
Dash I/O
75:25
R1 CC
Round 1: Win vs Aljoša Smrdel (Dash I/O) - Expected: 76:24
Oscilio, Constella Intelligence
45:55
R2 CC
Round 2: Win vs Ales Smrdel (Oscilio, Constella Intelligence) - Expected: 46:54
Jarl Vetreiði
70:30
R3 CC
Round 3: Win vs Kris Mersol (Jarl Vetreiði) - Expected: 70:30
Kassai of the Golden Sand
55:45
R7 CC
Round 7: Loss vs Jean Luka Zorko (Kassai of the Golden Sand) - Expected: 55:45
dropped 1-2-0
100%
Meta
-0.6
Perf
1.3
Surp
0.6
Diff
Fang, Dracai of Blades
50:50
R1 CC
Round 1: Loss vs Davorin Pokorn (Fang, Dracai of Blades) - Expected: 50:50
Rhinar, Reckless Rampage
50:50
R2 CC
Round 2: Loss vs Tilen Blazinšek (Rhinar, Reckless Rampage) - Expected: 49:51
Azalea, Ace in the Hole
65:35
R3 CC
Round 3: Win vs Ervin Bešić (Azalea, Ace in the Hole) - Expected: 66:34

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.