Maxx 'The Hype' Nitro

Maxx 'The Hype' Nitro

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
100%
Meta
+0.5
Perf
3.5
Surp
2.1
Diff
Victor Goldmane, High and Mighty
R1
R1 CC
Round 1: Loss vs Sebastian Piełudź (Victor Goldmane, High and Mighty) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
R2
R2 CC
Round 2: Win vs Anthony Vero Cerenzio (Victor Goldmane, High and Mighty) - Expected: Not enough data (9 matches)
Fai, Rising Rebellion
R3
R3 CC
Round 3: Win vs Koos Van den Berg (Fai, Rising Rebellion) - Expected: Not enough data (2 matches)
R4
R4 CC
Round 4: Win vs Georg Sossnowetz (Unknown)
Kayo, Armed and Dangerous
R5
R5 CC
Round 5: Loss vs Kanaris Bounas (Kayo, Armed and Dangerous) - Expected: Not enough data (8 matches)
Uzuri, Switchblade
R6
R6 CC
Round 6: Win vs Lorenzo Miele (Uzuri, Switchblade) - Expected: Not enough data (2 matches)
Victor Goldmane, High and Mighty
R7
R7 CC
Round 7: Loss vs Francisc Loghin (Victor Goldmane, High and Mighty) - Expected: Not enough data (9 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
0.8
Diff
Katsu, the Wanderer
R1
R1 CC
Round 1: Win vs Tymoteusz Kliś (Katsu, the Wanderer) - Expected: Not enough data (4 matches)
Kayo, Armed and Dangerous
R2
R2 CC
Round 2: Loss vs Filip Mikołajczyk (Kayo, Armed and Dangerous) - Expected: Not enough data (8 matches)
Victor Goldmane, High and Mighty
R3
R3 CC
Round 3: Win vs Bartosz Ziemba (Victor Goldmane, High and Mighty) - Expected: Not enough data (9 matches)
Levia, Shadowborn Abomination
R4
R4 CC
Round 4: Loss vs Ilias Karamanis (Levia, Shadowborn Abomination) - Expected: Not enough data (5 matches)
Azalea, Ace in the Hole
R5
R5 CC
Round 5: Loss vs Thorbjørn Lind Jensen (Azalea, Ace in the Hole) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.