Ira, Scarlet Revenger

Ira, Scarlet Revenger

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-1-0
33%
Meta
+0.5
Perf
1.7
Surp
1.2
Diff
Oscilio, Constella Intelligence
40:60
R1 CC
Round 1: Win vs Bernardo Coelho (Oscilio, Constella Intelligence) - Expected: 42:58
Cindra, Dracai of Retribution
45:55
R2 CC
Round 2: Win vs Saulo Marx Paiva (Cindra, Dracai of Retribution) - Expected: 46:54
Vynnset, Iron Maiden
60:40
R3 CC
Round 3: Loss vs Yan Pedroni (Vynnset, Iron Maiden) - Expected: 59:41
dropped 1-2-0
33%
Meta
-0.6
Perf
1.1
Surp
0.1
Diff
Puffin, Hightail
75:25
R1 CC
Round 1: Win vs Lucas Fernandes Andrade (Puffin, Hightail) - Expected: 75:25
Cindra, Dracai of Retribution
45:55
R2 CC
Round 2: Loss vs Paulo Amora (Cindra, Dracai of Retribution) - Expected: 46:54
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R3 CC
Round 3: Loss vs Luís Fernando Sae (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 42:58

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.