Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

26th 4-3-0
71%
Meta
+0.5
Perf
2.7
Surp
1.6
Diff
Viserai, Rune Blood
55:45
R1 CC
Round 1: Loss vs Max Dieckmann (Viserai, Rune Blood) - Expected: 56:44
Riptide, Lurker of the Deep
60:40
R2 CC
Round 2: Win vs Clàudia Gallart (Riptide, Lurker of the Deep) - Expected: 61:39
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Win vs George Douglas (Oscilio, Constella Intelligence) - Expected: 59:41
Cindra, Dracai of Retribution
60:40
R4 CC
Round 4: Win vs Sergio Bravo Aranda (Cindra, Dracai of Retribution) - Expected: 59:41
Nuu, Alluring Desire
30:70
R5 CC
Round 5: Loss vs Guillermo Vergara Vazquez (Nuu, Alluring Desire) - Expected: 28:72
Prism, Awakener of Sol
60:40
R6 CC
Round 6: Win vs Antoine Pech (Prism, Awakener of Sol) - Expected: 62:38
Jarl Vetreiði
25:75
R7 CC
Round 7: Loss vs Pablo Fernández-Baldor (Jarl Vetreiði) - Expected: 26:74
31st 4-3-0
71%
Meta
+0.4
Perf
3.3
Surp
2.7
Diff
Viserai, Rune Blood
55:45
R1 CC
Round 1: Loss vs David Jose Iglesias Lopez (Viserai, Rune Blood) - Expected: 56:44
Jarl Vetreiði
25:75
R2 CC
Round 2: Loss vs Maël Cousinier (Jarl Vetreiði) - Expected: 26:74
Vynnset, Iron Maiden
55:45
R3 CC
Round 3: Win vs Florian Escande (Vynnset, Iron Maiden) - Expected: 55:45
Riptide, Lurker of the Deep
60:40
R4 CC
Round 4: Win vs Gustavo Cilleruelo (Riptide, Lurker of the Deep) - Expected: 61:39
Zen, Tamer of Purpose
70:30
R5 CC
Round 5: Win vs Pablo Miguel (Zen, Tamer of Purpose) - Expected: 70:30
Nuu, Alluring Desire
!!
30:70
R6 CC
Round 6: Win vs Gints Dreimanis (Nuu, Alluring Desire) - Expected: 28:72, underdog victory
Cindra, Dracai of Retribution
60:40
R7 CC
Round 7: Loss vs Grigorian Tigran (Cindra, Dracai of Retribution) - Expected: 59:41

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.