
Kassai of the Golden Sand
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
25th • 8-4-0
58%
Meta
+2.3
Perf
6.4
Surp
5.6
Diff
Round 4: Loss vs Theodore Andrew (Viserai, Rune Blood) - Expected: Not enough data (8 matches)
Round 5: Win vs Jason Chua (Zen, Tamer of Purpose) - Expected: 23:77, underdog victory
Round 7: Win vs Kaiser Tan (Riptide, Lurker of the Deep) - Expected: 36:64, underdog victory
Round 9: Win vs Peng Joon (Enigma, Ledger of Ancestry) - Expected: 26:74, underdog victory
Round 10: Loss vs Kelvin Law (Nuu, Alluring Desire) - Expected: 72:28, favorite upset
Round 12: Win vs Benjamin Prisse (Aurora, Shooting Star) - Expected: 29:71, underdog victory
Meta Fit
58% (7/12 favorable matchups)
Performance
+2.3 Wins (5.7 expected, 8 actual)
Surprise
6.4 total deviation
Difficulty
5.6 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Viserai, Rune Blood | 50% | Win |
| R2 | Kayo, Armed and Dangerous | 55% | Win |
| R3 | Nuu, Alluring Desire | 70% | Win |
| R4 | Viserai, Rune Blood | 50% | Loss |
| R5 | Zen, Tamer of Purpose | 25% | Win |
| R6 | Kayo, Armed and Dangerous | 55% | Loss |
| R7 | Riptide, Lurker of the Deep | 35% | Win |
| R8 | Ira, Scarlet Revenger | 75% | Win |
| R9 | Enigma, Ledger of Ancestry | 25% | Win |
| R10 | Nuu, Alluring Desire | 70% | Loss |
| R11 | Enigma, Ledger of Ancestry | 25% | Loss |
| R12 | Aurora, Shooting Star | 30% | Win |
Legend
Win
Loss
Draw
Unknown Opponent
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!!
Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.