Prism, Awakener of Sol

Prism, Awakener of Sol

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
1.0
Diff
Kano, Dracai of Aether
R1
R1 CC
Round 1: Win vs Paweł Rozynek (Kano, Dracai of Aether) - Expected: Not enough data (3 matches)
Dromai, Ash Artist
R2
R2 CC
Round 2: Loss vs Rocko Yan (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Dromai, Ash Artist
R3
R3 CC
Round 3: Loss vs Bill Early (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Katsu, the Wanderer
R4
R4 CC
Round 4: Loss vs Jack Tang (Katsu, the Wanderer) - Expected: Not enough data (6 matches)
Azalea, Ace in the Hole
R5
R5 CC
Round 5: Win vs Stop-Ting Hsu (Azalea, Ace in the Hole) - Expected: Not enough data (5 matches)
Bravo, Showstopper
R6
R6 CC
Round 6: Loss vs YU CHUNG HUANG (Bravo, Showstopper) - Expected: Not enough data (4 matches)
dropped 0-2-0
100%
Meta
-1.0
Perf
1.0
Surp
0.0
Diff
Bravo, Showstopper
R1
R1 CC
Round 1: Loss vs FUNG CC (Bravo, Showstopper) - Expected: Not enough data (4 matches)
Lexi, Livewire
R2
R2 CC
Round 2: Loss vs Galaxy Yang (Lexi, Livewire) - Expected: Not enough data (6 matches)
dropped 0-2-0
100%
Meta
-1.0
Perf
1.0
Surp
0.0
Diff
Rhinar, Reckless Rampage
R1
R1 CC
Round 1: Loss vs Jose Wong (Rhinar, Reckless Rampage) - Expected: Not enough data (3 matches)
Katsu, the Wanderer
R2
R2 CC
Round 2: Loss vs 培廷 吳 (Katsu, the Wanderer) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.