Teklovossen, Esteemed Magnate

Teklovossen, Esteemed Magnate

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

43rd • 7-5-0
100%
Meta
+1.0
Perf
6.0
Surp
3.0
Diff
Malice, Domina of the Dead
R1
R1 CC
Round 1: Win vs Choi JunHyeok (Malice, Domina of the Dead) - Expected: Not enough data (3 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Win vs Shoma Nakama (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Gravy Bones, Shipwrecked Looter
R3
R3 CC
Round 3: Win vs K. Tanaka (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (4 matches)
Ser Boltyn, Breaker of Dawn
R4
R4 CC
Round 4: Win vs 真之亮 野呂 (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (5 matches)
Fang, Dracai of Blades
R5
R5 CC
Round 5: Loss vs kei furuta (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Levia, Shadowborn Abomination
R6
R6 CC
Round 6: Loss vs Justin Cu (Levia, Shadowborn Abomination) - Expected: Not enough data (7 matches)
Jarl Vetreiði
R7
R7 CC
Round 7: Win vs EITARO SHIBATA (Jarl Vetreiði) - Expected: Not enough data (7 matches)
Cindra, Dracai of Retribution
R8
R8 CC
Round 8: Loss vs 雅仁 富山 (Cindra, Dracai of Retribution) - Expected: Not enough data (8 matches)
Oscilio, Forked Continuum
R9
R9 CC
Round 9: Win vs Tomoaki Yoshimura (Oscilio, Forked Continuum) - Expected: Not enough data (1 matches)
Jarl Vetreiði
R10
R10 CC
Round 10: Win vs 小谷 康斗 (Jarl Vetreiði) - Expected: Not enough data (7 matches)
Ser Boltyn, Breaker of Dawn
R11
R11 CC
Round 11: Loss vs Mason Galvan (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (5 matches)
Levia, Shadowborn Abomination
R12
R12 CC
Round 12: Loss vs Keisuke Oki (Levia, Shadowborn Abomination) - Expected: Not enough data (7 matches)
dropped • 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
0.7
Diff
Ira, Scarlet Revenger
R1
R1 CC
Round 1: Win vs RYUTA NAKADA (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Cindra, Dracai of Retribution
R2
R2 CC
Round 2: Loss vs Kento Inagaki (Cindra, Dracai of Retribution) - Expected: Not enough data (8 matches)
Ser Boltyn, Breaker of Dawn
R3
R3 CC
Round 3: Win vs Jonathan Didde-Esteban (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (5 matches)
Zyggy Starlight
R4
R4 CC
Round 4: Loss vs Hiroki Saito (Zyggy Starlight) - Expected: Not enough data (1 matches)
Fang, Dracai of Blades
R5
R5 CC
Round 5: Loss vs sho nakata (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Ira, Scarlet Revenger
R6
R6 CC
Round 6: Loss vs Lean Gabriel Alfafara (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
dropped • 1-2-0
100%
Meta
-0.5
Perf
1.5
Surp
1.0
Diff
Valda, Seismic Impact
R1
R1 CC
Round 1: Loss vs Maya Yagura (Valda, Seismic Impact) - Expected: Not enough data (2 matches)
Gravy Bones, Shipwrecked Looter
R2
R2 CC
Round 2: Loss vs satoshi kurokawa (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (4 matches)
Malice, Domina of the Dead
R3
R3 CC
Round 3: Win vs Hotaka Hashimoto (Malice, Domina of the Dead) - Expected: Not enough data (3 matches)
dropped • 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Fang, Dracai of Blades
R1
R1 CC
Round 1: Loss vs Kyoshiro Takegahara (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Loss vs Yuki Takayasu (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Cindra, Dracai of Retribution
R3
R3 CC
Round 3: Loss vs 稜馬 石川 (Cindra, Dracai of Retribution) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.