Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

100%
Meta
+1.2
Perf
2.3
Surp
2.4
Diff
Vynnset, Iron Maiden
70:30
R1 CC
Round 1: Win vs Máni Steinn (Vynnset, Iron Maiden) - Expected: 68:32
Victor Goldmane, High and Mighty
50:50
R2 CC
Round 2: Win vs Haukur Thor Buason (Victor Goldmane, High and Mighty) - Expected: 50:50 (mirror match)
Prism, Awakener of Sol
55:45
R3 CC
Round 3: Win vs Þór Guðnason (Prism, Awakener of Sol) - Expected: 55:45
Victor Goldmane, High and Mighty
50:50
R7 CC
Round 7: Win vs Haukur Thor Buason (Victor Goldmane, High and Mighty) - Expected: 50:50 (mirror match)
Prism, Awakener of Sol
55:45
R8 CC
Round 8: Loss vs Birgir Hrafn Buason (Prism, Awakener of Sol) - Expected: 55:45
5th 2-2-0
100%
Meta
-0.2
Perf
1.8
Surp
0.8
Diff
Jarl Vetreiði
60:40
R1 CC
Round 1: Win vs Þór Jóhannesson (Jarl Vetreiði) - Expected: 62:38
Victor Goldmane, High and Mighty
50:50
R2 CC
Round 2: Loss vs Daníel Leó Birgisson (Victor Goldmane, High and Mighty) - Expected: 50:50 (mirror match)
Arakni, Marionette
55:45
R3 CC
Round 3: Win vs Snorri Hafthorsson (Arakni, Marionette) - Expected: 55:45
Victor Goldmane, High and Mighty
50:50
R7 CC
Round 7: Loss vs Daníel Leó Birgisson (Victor Goldmane, High and Mighty) - Expected: 50:50 (mirror match)
9th 2-1-0
100%
Meta
+0.3
Perf
1.4
Surp
0.9
Diff
Puffin, Hightail
65:35
R1 CC
Round 1: Win vs Victor Valenzuela (Puffin, Hightail) - Expected: 64:36
Riptide, Lurker of the Deep
R2
R2 CC
Round 2: Win vs Fannar Larusson (Riptide, Lurker of the Deep) - Expected: Not enough data (6 matches)
Prism, Awakener of Sol
55:45
R3 CC
Round 3: Loss vs Birgir Hrafn Buason (Prism, Awakener of Sol) - Expected: 55:45

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.