Valda, Seismic Impact

Valda, Seismic Impact

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

40th 3-4-0
71%
Meta
-0.7
Perf
4.0
Surp
2.6
Diff
Arakni, Marionette
40:60
R1 CC
Round 1: Loss vs Jie Rui C (Arakni, Marionette) - Expected: 41:59
Cindra, Dracai of Retribution
!
65:35
R2 CC
Round 2: Loss vs Gordon Koh Koh (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Tuffnut, Bumbling Hulkster
R3
R3 CC
Round 3: Win vs Vivekraj Kannalagan (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (4 matches)
Gravy Bones, Shipwrecked Looter
!
35:65
R4 CC
Round 4: Win vs Jun Jie Chan (Gravy Bones, Shipwrecked Looter) - Expected: 33:67, underdog victory
Cindra, Dracai of Retribution
!
65:35
R8 CC
Round 8: Loss vs Isaac Teo (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
R9
R9 CC
Round 9: Win vs None (Unknown)
Cindra, Dracai of Retribution
!
65:35
R10 CC
Round 10: Loss vs Jia Zheng Yeo (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
dropped 2-2-0
50%
Meta
+0.2
Perf
1.5
Surp
1.5
Diff
Gravy Bones, Shipwrecked Looter
35:65
R1 CC
Round 1: Loss vs shirui wu (Gravy Bones, Shipwrecked Looter) - Expected: 33:67
Jarl Vetreiði
30:70
R2 CC
Round 2: Loss vs Klein Tian (Jarl Vetreiði) - Expected: 32:68
Victor Goldmane, High and Mighty
55:45
R3 CC
Round 3: Win vs Elton Siang (Victor Goldmane, High and Mighty) - Expected: 56:44
Victor Goldmane, High and Mighty
55:45
R4 CC
Round 4: Win vs Xiu Meng Yip (Victor Goldmane, High and Mighty) - Expected: 56:44

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.