Tuffnut, Bumbling Hulkster

Tuffnut, Bumbling Hulkster

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

30th 7-4-0
18%
Meta
+3.7
Perf
5.6
Surp
7.7
Diff
Victor Goldmane, High and Mighty
30:70
R1 CC
Round 1: Loss vs Marco Ng (Victor Goldmane, High and Mighty) - Expected: 32:68
Dash I/O
15:85
R2 CC
Round 2: Loss vs Randy Stephen (Dash I/O) - Expected: 15:85
Gravy Bones, Shipwrecked Looter
!
35:65
R3 CC
Round 3: Win vs Evandra Tamzil (Gravy Bones, Shipwrecked Looter) - Expected: 36:64, underdog victory
Cindra, Dracai of Retribution
!!
15:85
R4 CC
Round 4: Win vs Amirruddin Sheik (Cindra, Dracai of Retribution) - Expected: 14:86, underdog victory
Vynnset, Iron Maiden
60:40
R5 CC
Round 5: Win vs Melvin Tan (Vynnset, Iron Maiden) - Expected: 61:39
Oscilio, Constella Intelligence
!!
20:80
R6 CC
Round 6: Win vs Natanael Avellino (Oscilio, Constella Intelligence) - Expected: 21:79, underdog victory
Ira, Scarlet Revenger
!!
20:80
R7 CC
Round 7: Win vs Rhasta Chuah (Ira, Scarlet Revenger) - Expected: 20:80, underdog victory
Victor Goldmane, High and Mighty
30:70
R8 CC
Round 8: Loss vs Kiran Ganesan (Victor Goldmane, High and Mighty) - Expected: 32:68
Oscilio, Constella Intelligence
20:80
R9 CC
Round 9: Loss vs Rizky Aditya (Oscilio, Constella Intelligence) - Expected: 21:79
Jarl Vetreiði
65:35
R10 CC
Round 10: Win vs Chris Javier Mapalo (Jarl Vetreiði) - Expected: 67:33
Dash I/O
!!
15:85
R11 CC
Round 11: Win vs Putra Ahmadani Pratikto (Dash I/O) - Expected: 15:85, underdog victory

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.