Lyath Goldmane, Vile Savant at Calling: Jakarta 2026

Lyath Goldmane, Vile Savant
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
3rd • 10-3-0
69%
Meta
+4.2
Perf
6.9
Surp
6.2
Diff
Round 1: Win vs Adi Guna Sodikin (Katsu, the Wanderer) - Expected: Not enough data (2 matches)
Round 2: Win vs Marco Ng (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Round 3: Win vs Mikko Pena (Cindra, Dracai of Retribution) - Expected: Not enough data (3 matches)
Round 6: Loss vs Jason Rolfe (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Round 8: Win vs Jacob Clements (Arakni, Marionette) - Expected: 31:69, underdog victory
Round 9: Win vs Ryouichi Sakazaki (Arakni, Marionette) - Expected: 31:69, underdog victory
Round 10: Win vs Isaac Katsakis (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Round 11: Loss vs David Yau (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Round 12: Win vs Justian Frederick (Arakni, Marionette) - Expected: 31:69, underdog victory
Meta Fit
69% (9/13 favorable matchups)
Performance
+4.2 Wins (5.8 expected, 10 actual)
Surprise
6.9 total deviation
Difficulty
6.2 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Katsu, the Wanderer | 50% | Win |
| R2 | Victor Goldmane, High and Mighty | 50% | Win |
| R3 | Cindra, Dracai of Retribution | 50% | Win |
| R4 | Arakni, Huntsman | 50% | Win |
| R5 | Dash I/O | 50% | Win |
| R6 | Victor Goldmane, High and Mighty | 50% | Loss |
| R7 | Dash I/O | 50% | Win |
| R8 | Arakni, Marionette | 30% | Win |
| R9 | Arakni, Marionette | 30% | Win |
| R10 | Victor Goldmane, High and Mighty | 50% | Win |
| R11 | Victor Goldmane, High and Mighty | 50% | Loss |
| R12 | Arakni, Marionette | 30% | Win |
| R13 | Arakni, Marionette | 30% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
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Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.