Fai, Rising Rebellion

Fai, Rising Rebellion

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-2-0
25%
Meta
+0.6
Perf
1.9
Surp
2.0
Diff
Ira, Scarlet Revenger
40:60
R1 CC
Round 1: Loss vs Sarah David (Ira, Scarlet Revenger) - Expected: 38:62
Kassai of the Golden Sand
50:50
R2 CC
Round 2: Win vs Nhu y Tran thi (Kassai of the Golden Sand) - Expected: 50:50
Arakni, Marionette
!!
25:75
R3 CC
Round 3: Win vs Zul Kifli (Arakni, Marionette) - Expected: 26:74, underdog victory
Dash I/O
25:75
R4 CC
Round 4: Loss vs Putra Ahmadani Pratikto (Dash I/O) - Expected: 26:74
dropped 1-3-0
50%
Meta
-0.8
Perf
1.8
Surp
0.5
Diff
Arakni, Huntsman
!
65:35
R1 CC
Round 1: Loss vs Harvey Jade Jadena (Arakni, Huntsman) - Expected: 67:33, favorite upset
Cindra, Dracai of Retribution
50:50
R2 CC
Round 2: Win vs Christian Wijaya (Cindra, Dracai of Retribution) - Expected: 50:50
Prism, Awakener of Sol
40:60
R3 CC
Round 3: Loss vs Edwin Liew (Prism, Awakener of Sol) - Expected: 40:60
Arakni, Marionette
25:75
R4 CC
Round 4: Loss vs Hieu Tran (Arakni, Marionette) - Expected: 26:74
dropped 1-2-0
0%
Meta
-0.1
Perf
1.2
Surp
0.4
Diff
Oscilio, Constella Intelligence
40:60
R1 CC
Round 1: Win vs Anditya Tornando (Oscilio, Constella Intelligence) - Expected: 41:59
Victor Goldmane, High and Mighty
40:60
R2 CC
Round 2: Loss vs Isaac Katsakis (Victor Goldmane, High and Mighty) - Expected: 38:62
Dash I/O
25:75
R3 CC
Round 3: Loss vs Putra Ahmadani Pratikto (Dash I/O) - Expected: 26:74

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.