Maxx 'The Hype' Nitro

Maxx 'The Hype' Nitro

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

69th 6-6-0
67%
Meta
+1.5
Perf
4.5
Surp
1.9
Diff
Victor Goldmane, High and Mighty
R1
R1 CC
Round 1: Win vs Christoph Munzig (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Victor Goldmane, High and Mighty
R2
R2 CC
Round 2: Win vs Adrien Druart (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Teklovossen, Esteemed Magnate
R3
R3 CC
Round 3: Win vs Malyk Höfle (Teklovossen, Esteemed Magnate) - Expected: Not enough data (4 matches)
Dash I/O
R4
R4 CC
Round 4: Win vs Juha-Matti Pihlajamäki (Dash I/O) - Expected: Not enough data (6 matches)
Arakni, Marionette
10:90
R5 CC
Round 5: Loss vs Daniel Hammer (Arakni, Marionette) - Expected: 10:90
Kassai of the Golden Sand
R6
R6 CC
Round 6: Win vs Federico Sirri (Kassai of the Golden Sand) - Expected: Not enough data (9 matches)
Gravy Bones, Shipwrecked Looter
R7
R7 CC
Round 7: Win vs Marcus Rosemin (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (7 matches)
Oscilio, Constella Intelligence
10:90
R8 CC
Round 8: Loss vs Sammy Weckx (Oscilio, Constella Intelligence) - Expected: 12:88
Rhinar, Reckless Rampage
R9
R9 CC
Round 9: Loss vs René Rosenberg (Rhinar, Reckless Rampage) - Expected: Not enough data (6 matches)
Victor Goldmane, High and Mighty
R10
R10 CC
Round 10: Loss vs Klas Bergholtz (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Oscilio, Constella Intelligence
10:90
R11 CC
Round 11: Loss vs Felix Buchs (Oscilio, Constella Intelligence) - Expected: 12:88
Oscilio, Constella Intelligence
10:90
R12 CC
Round 12: Loss vs Panagiotis Pavlou (Oscilio, Constella Intelligence) - Expected: 12:88

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.