Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-4-0
100%
Meta
0.0
Perf
4.0
Surp
2.5
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Loss vs Micah Perino (Dromai, Ash Artist) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Cameron Weese (Zen, Tamer of Purpose) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Loss vs Calvin Erven (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
Viserai, Rune Blood
R4
R4 LL
Round 4: Loss vs Nathan Crawford (Viserai, Rune Blood) - Expected: Not enough data (5 matches)
Dromai, Ash Artist
R5
R5 LL
Round 5: Win vs Steven Caraher (Dromai, Ash Artist) - Expected: Not enough data (4 matches)
Dromai, Ash Artist
R6
R6 LL
Round 6: Win vs charles singleton (Dromai, Ash Artist) - Expected: Not enough data (4 matches)
Viserai, Rune Blood
R7
R7 LL
Round 7: Win vs Luis Marlon Villarreal (Viserai, Rune Blood) - Expected: Not enough data (5 matches)
Dash I/O
R8
R8 LL
Round 8: Loss vs Zachary Adams (Dash I/O) - Expected: Not enough data (6 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.4
Diff
Dash I/O
R1
R1 LL
Round 1: Loss vs Alan Teixeira (Dash I/O) - Expected: Not enough data (6 matches)
Viserai, Rune Blood
R2
R2 LL
Round 2: Loss vs Merrick Kemp (Viserai, Rune Blood) - Expected: Not enough data (5 matches)
Kano, Dracai of Aether
R3
R3 LL
Round 3: Win vs Austin "Ozz" Barta (Kano, Dracai of Aether) - Expected: Not enough data (1 matches)
Dromai, Ash Artist
R4
R4 LL
Round 4: Win vs Hudson Graves (Dromai, Ash Artist) - Expected: Not enough data (4 matches)
Dash I/O
R5
R5 LL
Round 5: Loss vs Celeste Beltz (Dash I/O) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.